OBJECTIVE :
To fulfill my lifelong goal of making/developing/creating wonderful and beautiful games.
SKILLS :
Programming Skills:
- Intermediate knowledge of C,C++,C#
- Intermediate knowledge of Unreal Script
- Intermediate knowledge of Nodal scripting (Kismet)
- Intermediate knowledge of Java
- Intermediate knowledge of Shell scripting(Linux)
- Beginner knowledge of the scripting language Python
- Basic knowledge of V.B.A.
- Basic knowledge of web development languages (PHP,HTML,CSS)
Design Tools / Engines:
- Expert knowledge of Unity 3D
- Intermediate knowledge of R.A.G.E (Rockstar Advanced Gaming engine)
- Intermediate knowledge of Unreal Development Kit (U.E. 3)
- Basic knowledge of Houdini
2D/3D Graphics:
- Intermediate knowledge of Adobe Photoshop
- Beginner knowledge of the sculpting tool Z-Brush
- Beginner knowledge of 3Ds-Max and Blender
Operating Systems:
- Intermediate knowledge of Linux based operating systems including:
- Ubuntu
- Backtrack
- Arch Linux
PROJECTS AND EXPERIENCE: (5 years)
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ROCKSTAR GAMES (AI PROGRAMMER): (1 PROJECT)
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Red Dead Redemption 2 (XBOX, PLAYSTATION, PC) CLICK TO SEE MORE..
- Worked on Vehicle and Pedestrian AI systems ranging from Traffic behaviours, Handling mechanics, Population control/streaming to Pathing/Navigation techniques, Reactions and Humanising.
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Reliance Games Studio (Game Programmer): (7 Projects)
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Real Steel : World Robot Boxing (Android, IOS) Click to see more..
- Work done (Live Operations)
- Worked on the passive and active abilities on the robots.
- Worked on the Subscription feature, that uses Google Subscriptions as a backend.
- Coded the U.I. for the same as well.
- Ported the game from legacy Unity to Unity 5.x, including the whole code base, shaders and all third party SDKs.
- Work done (Live Operations)
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Drone Shadow Strike (Android, IOS) Click to see more..
- Work Done as a solo programmer (Live Operations)
- Added Gameplay progression.
- Added the Ad-Monetization feature.
- Added the Subscription feature, that uses Google Subscriptions as a backend.
- Work Done as a solo programmer (Live Operations)
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Real Steel Champions (Andoid, IOS) Click to see more..
- Work done (Live Operations)
- Worked on the Gameplay for TAG feature.
- Worked on various UI screens for the TAG feature.
- Ported the game from legacy Unity to Unity 5.x, including the whole code base, shaders and all third party SDKs.
- Work done (Live Operations)
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Drone 2 : Air Assault (ANDROID, IOS) Click to see more..
- Work Done as a solo programmer (Production)
- Added the Inbox feature.
- Added the Redeem Rewards Feature.
- Added the One time offer feature.
- Added the News Feed feature.
- Work Done as a solo programmer (Production)
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Zombie DeathMatch (Android, IOS) Click to see more..
- Work Done (Production):
- Brawling Gameplay code.
- Enemy A.I. code (Finite State Machine).
- U.I. code for various in game events and screens.
- Work Done (Production):
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Real Steel (Android, IOS) Click to see more..
- Work done (Live Operations)
- Ported the game into Unity 5.x from legacy Unity, including the whole code base, shaders and all third party SDKs.
- Ported the game into Unity 5.x from legacy Unity, including the whole code base, shaders and all third party SDKs.
- Work done (Live Operations)
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Pacific Rim 2 (Unreleased)
- Work done (Production):
- Enemy AI code based on Pseudo Random Probability.
- Brawling Gameplay code.
- UI code for various in game events and screens.
- Work done (Production):
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Spiel Studios (Game Programming Intern): (1 Project)
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Galaxy Run (Unity, IOS) Click to see more..
- Work Done as the solo programmer:
- Programmed the whole game in Unity using the old game as a base , which was made on cocos2D.
- Programmed 300 + playable levels, 3 different gameplay settings, and 18 different gameplay elements.
- Work Done as the solo programmer:
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Hobby Projects: (Ongoing)
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Evolutionary AI in First Person Shooters (UDK, UE 3) Click to see more..
- Utilized evolutionary components such as Mutation and Selection.
- These algorithms were used to optimize the win rate of enemy bots upto 70% in a last man standing scenario.
- Presented for the major project of the B.tech Degree (Aug(2014) – March (2015))
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Simple FPS Game (UDK, UE 3) Click to see more..
- Full working AI coded in unreal script and Kismet.
- All game art/levels were designed in 3Ds Max and Adobe Photoshop.
- Presented during the practical summer training (May-July 2013)
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