OBJECTIVE :

To fulfill my lifelong goal of making/developing/creating wonderful and beautiful games.


SKILLS :

Programming Skills:
  • Intermediate knowledge of C,C++,C#
  • Intermediate knowledge of Unreal Script
  • Intermediate knowledge of Nodal scripting (Kismet)
  • Intermediate knowledge of Java
  • Intermediate knowledge of Shell scripting(Linux)
  • Beginner knowledge of the scripting language Python
  • Basic knowledge of V.B.A.
  • Basic knowledge of web development languages (PHP,HTML,CSS)
Design Tools / Engines:
  • Expert knowledge of Unity 3D
  • Intermediate knowledge of R.A.G.E (Rockstar Advanced Gaming engine)
  • Intermediate knowledge of Unreal Development Kit (U.E. 3)
  • Basic knowledge of Houdini
2D/3D Graphics:
  • Intermediate knowledge of Adobe Photoshop
  • Beginner knowledge of the sculpting tool Z-Brush
  • Beginner knowledge of 3Ds-Max and Blender
Operating Systems:
  • Intermediate knowledge of Linux based operating systems including:
    • Ubuntu
    • Backtrack
    • Arch Linux

PROJECTS AND EXPERIENCE: (5 years)

  • ROCKSTAR GAMES (AI PROGRAMMER): (1 PROJECT)

    1. Red Dead Redemption 2 (XBOX, PLAYSTATION, PC) CLICK TO SEE MORE..

      • Worked on Vehicle and Pedestrian AI systems ranging from Traffic behaviours, Handling mechanics, Population control/streaming to Pathing/Navigation techniques, Reactions and Humanising.
  • Reliance Games Studio (Game Programmer): (7 Projects)

    1. Real Steel : World Robot Boxing (Android, IOS) Click to see more..

      • Work done (Live Operations)
        • Worked on the passive and active abilities on the robots.
        • Worked on the Subscription feature, that uses Google Subscriptions as a backend.
        • Coded the U.I. for the same as well.
        • Ported the game from legacy Unity to Unity 5.x, including the whole code base, shaders and all third party SDKs.

    2. Drone Shadow Strike (Android, IOS) Click to see more..

      • Work Done as a solo programmer (Live Operations)
        • Added Gameplay progression.
        • Added the Ad-Monetization feature.
        • Added the Subscription feature, that uses Google Subscriptions as a backend.

    3. Real Steel Champions (Andoid, IOS) Click to see more..

      • Work done (Live Operations)
        • Worked on the Gameplay for TAG feature.
        • Worked on various UI screens for the TAG feature.
        • Ported the game from legacy Unity to Unity 5.x, including the whole code base, shaders and all third party SDKs.

    4. Drone 2 : Air Assault (ANDROID, IOS) Click to see more..

      • Work Done as a solo programmer (Production)
        • Added the Inbox feature.
        • Added the Redeem Rewards Feature.
        • Added the One time offer feature.
        • Added the News Feed feature.

    5. Zombie DeathMatch (Android, IOS) Click to see more..

      • Work Done (Production):
        • Brawling Gameplay code.
        • Enemy A.I. code (Finite State Machine).
        • U.I. code for various in game events and screens.

    6. Real Steel (Android, IOS) Click to see more..

      • Work done (Live Operations)
        • Ported the game into Unity 5.x from legacy Unity, including the whole code base, shaders and all third party SDKs.

    7. Pacific Rim 2 (Unreleased)

      • Work done (Production):
        • Enemy AI code based on Pseudo Random Probability.
        • Brawling Gameplay code.
        • UI code for various in game events and screens.

  • Spiel Studios (Game Programming Intern): (1 Project)

    1. Galaxy Run (Unity, IOS) Click to see more..

      • Work Done as the solo programmer:
        • Programmed the whole game in Unity using the old game as a base , which was made on cocos2D.
        • Programmed 300 + playable levels, 3 different gameplay settings, and 18 different gameplay elements.

  • Hobby Projects: (Ongoing)

    1. Evolutionary AI in First Person Shooters (UDK, UE 3) Click to see more..

      • Utilized evolutionary components such as Mutation and Selection.
      • These algorithms were used to optimize the win rate of enemy bots upto 70% in a last man standing scenario.
      • Presented for the major project of the B.tech Degree (Aug(2014) – March (2015))

    2. Simple FPS Game (UDK, UE 3) Click to see more..

      • Full working AI coded in unreal script and Kismet.
      • All game art/levels were designed in 3Ds Max and Adobe Photoshop.
      • Presented during the practical summer training (May-July 2013)